home *** CD-ROM | disk | FTP | other *** search
- 91-03/ALIFE.inf
- From: ray@chopin.udel.edu (Thomas Ray)
- Subject: Synthetic Life (evolving computer worms) (LONG)
- Date: 17 Mar 91 20:46:33 GMT
- Organization: University of Delaware
-
-
-
- [MODERATOR'S NOTE: The following is posted as a test of this group's
- interest in the topic at hand, "artificial life" (i.e., "organisms"
- that dwell in programs running on computers). I would appreciate your
- response, via private email to me, regarding how useful or not you find
- this information.
-
- [Thomas originally posted this information for a group studying artificial
- life at the University of Delaware, so there is some site-specific reportage
- at the end which you may or may not find useful. -- Bob Jacobson]
-
-
- Peter Arensburger writes:
-
- > A couple of days ago I was listening to a talk by Richard Dawkins about
- > modeling evolutionary processes on a computer. He mentioned an experiment
- > by Thomas Ray in which small (40 instructions long) autoreproducing programs
- > where allowed to spread freely in a certain amount of memory. Then, by
- > randomly mutating some of the programs you could see mutant programs
- > become better adapted for reproduction.
- ...
- > Has anyone heard about this experiment? If so please answer by e-mail.
-
- The work Peter describes is in press, and should be available in May:
-
- Ray, T. S. In Press. An approach to the synthesis of life.
- In: Artificial Life II, Santa Fe Institute Studies in the Sciences of
- Complexity, vol. XI, (Farmer, J. D., C. Langton, S. Rasmussen, & C. Taylor,
- eds). Redwood City, CA: Addison-Wesley, 1991.
-
- Although I don't have a paper in it, you might be interested in the
- following book which is available now:
-
- Langton, Christopher G. [ed.]. 1989. Artificial life: proceedings of an
- interdisciplinary workshop on the synthesis and simulation of living systems.
- Vol. VI in the series: Santa Fe Institute studies in the sciences of
- complexity. Addison-Wesley.
-
- Also, I will present the work in a seminar at Princeton (biology) on
- April 5, 1991.
-
- If anyone can't wait till May, I could email them a LaTeX version
- of the manuscript. Below I attach an abstract, and then a summary of
- the current activities of my research group.
-
- This is a slightly expanded version of an abstract describing this work, which
- was submitted to:
-
- European Society for Evolutionary Biology, Third Congress. Debrecen, Hungary
- September 2 - 6. Contact: Dr. Liz Pasztor - Department of Genetics -
- Eotvos University 1088 Budapest - Muzeum krt. 4/a. - Hungary.
-
- -------------------------begin abstract-----------------------------------
-
- Synthetic Life: co-evolution in digital organisms.
- THOMAS S. RAY. University of Delaware, Newark, DE, 19716, USA,
- ray@brahms.udel.edu. 302-451-2753
-
- Ideally, the science of biology should embrace all forms of life. However
- in practice, it has been restricted to the study of a single instance of
- life, life on earth. Because our science of biology is based on a sample
- size of one, we can not know what features of life are peculiar to earth,
- and what features are general, characteristic of all life. A practical
- alternative to a truly comparative inter-planetary biology, is to create
- synthetic life. Evolution in a bottle provides a valuable tool for the
- experimental study of evolution and ecology.
-
- Synthetic organisms have been created based on a computer metaphor of
- organic life in which CPU time is the ``energy'' resource and memory is
- the ``material'' resource. Memory is organized into informational
- patterns that exploit CPU time for self-replication. Mutation generates
- new forms, and evolution proceeds by natural selection as different
- genotypes compete for CPU time and memory space. The creatures are
- self-replicating computer programs, however, they can not escape because
- they run exclusively on a virtual computer in its unique machine language.
- The virtual computer is effectively a containment facility.
-
- A single rudimentary ancestral ``creature'' has been designed; it is 80
- machine instructions long and contains only the code for self-replication.
- This creature examines itself, determines its size and location in the
- memory ``soup'', and then copies itself, one instruction at a time, to
- another location in the soup. The ancestral creature does not interact
- directly with other individuals, although there is scrambling competition
- for access to memory space.
-
- A reaper kills creatures, assuring that there is always free space into which
- creatures can reproduce. When creatures are born, they enter the bottom of
- the reaper queue, and the reaper always kills off the top, which is usually
- the oldest creature. However, mutant creatures often generate errors, which
- cause them to rise in the reaper queue and be killed.
-
- >From a single rudimentary ancestral ``creature'' there have evolved tens of
- thousands of self-replicating genotypes of many hundreds of genome size
- classes. Bit flipping mutations cause changes in the sequence of instructions
- in the genome, but they do not cause changes in the size of the genome.
- However, mutant genotypes make errors in their self-examination and
- replication, resulting in different sized genomes. As genetic change
- generates new genotypes, variants appear which are able to replicate more
- rapidly that their ancestors, and those variants increase in frequency in
- the soup.
-
- Very quickly there evolve parasites, which are not able to replicate in
- isolation because they lack a large portion of the genome. However, these
- parasites search for the missing information, and if they locate it in a
- nearby creature, they parasitize the information from the neighboring genome,
- thereby effecting their own replication. This informational parasitism is
- a commensal relationship, as it is not directly detrimental to the host.
- However, the parasites do compete with the hosts for space, and may be
- superior competitors because they can more rapidly replicate their smaller
- genome. However, their advantage is frequency dependent. As the parasites
- increase in frequency, the hosts decline, and many parasites fail to locate
- hosts. In ecological runs, without genetic change, hosts and parasites
- demonstrate Lotka-Volterra cycles.
-
- In some runs, hosts evolve immunity to attack by parasites. One immune
- mechanism that has been worked out is based on the fact that the creatures
- only examine themselves once, and rely on retaining the information on their
- size and location for all subsequent replications. Immune hosts cause their
- parasites to loose their sense of self by failing to retain the information
- on size and location. Immune hosts function with this forgetful code by
- re-examining themselves before each repliction, thus there is a metabolic
- cost to the immunity.
-
- When immune hosts appear, they often increase in frequency, devastating the
- parasite populations. In some runs where the community comes to be
- dominated by immune hosts, parasites evolve that are resistant to immunity.
- The above mentioned immune mechanism can by circumvented by parasites which
- also re-examine themselves before each replication.
-
- Hosts sometimes evolve a response to parasites that goes beyond immunity to
- actual hyper-parasitism. Hyper-parasites allow themselves to be parasitized,
- letting the parasite use their code for a single replication. After the
- first replication, the hyper-parasite deceives the parasite by replacing the
- parasite's record of its size and location with the size and location of the
- hyper-parasite genome. Thereafter, the parasite will devote its energetic
- resources to replication of the hyper-parastie genome. This is a highly
- deleterious interaction, which drives the parasites to extinction. The
- hyper-parasites are facultative, getting an energy boost when the parasites
- are present, but not requiring them for replication.
-
- Evolving in the absence of parasites, hyper-parasites completely dominate
- the community, resulting in a relatively uniform community characterize by
- a high degree of relationship between individuals. Under these circumstances,
- sociality evolves, in the sense that the creatures evolve into forms which
- can not replicate in isolation, but which can only replicate in aggregations.
- These colonial creatures cooperate in the control of the flow of execution of
- their algorithms.
-
- The cooperative behavior of the social hyper-parasites makes them vulnerable
- to a new class of parasites. These cheaters, hyper-hyper-parasites, insert
- themselves between cooperating social individuals, and momentarily seize
- control of execution of the algroithm, just long enough to deceive the
- social creatures about their size and location, causing the social creatures
- to replicate the genomes of the cheaters.
-
- In a separate experiment, two versions of the ancestral creature were made,
- each with a different portion of the genome deleted. Neither of these
- genomes were able to replicate in isolation. However, when cultured together,
- they each parasitize the missing code from the other, forming an ecologically
- stable obligate symbiotic relationship. When genetic change is allowed in
- the system, a very complex series of changes follows, ultimately resulting
- in the merging of the two genomes into a single self-replicating genome.
-
- The only kind of genetic change that the simulator imposes on the system is
- random bit flips in the machine code of the creatures. However, it turns
- out that parasites are very sloppy replicators. They cause significant
- recombination and rearrangement of the genomes. This spontaneous sexuality
- is a powerful force for evolutionary change in the system.
-
- A series of experiments were conducted on the effects of mutation rates on
- the rates of evolution. The parameter used to compare rates of evolution
- was the rate at which self-replicating genomes decreased in size, indicating
- an optimization, in an environment favoring smaller sizes. The optimal
- mutation rate was found to be a mutation affecting one in four individuals
- per generation. At higher rates the community sometimes died out, as genomes
- melted under the mutational heat. At lower rates, optimization was slower.
- Fully self-replicating (non-parasitic) genomes reduced from 80 instructions
- to 22 instructions overnight (more than 1500 generations, of populations
- ranging from 300 to 1000 individuals). The ancestor of size 80 requires
- 839 CPU cycles to replicate. The creature of size 22 requires 146 CPU cycles
- to replicate, a 5.75-fold difference in efficiency.
-
- One of the most interesting aspects of this second instance of life is
- that the bulk of the evolution is based on adaptation to the biotic
- environment rather than the physical environment. It is co-evolution
- that drives the system.
-
- It is possible to extract information on any aspect of the system
- without disturbing it, from phylogeny or community structure through time
- to the ``genetic makeup'' and ``metabolic processes'' of individuals.
- Synthetic Life demonstrates the power of the computational approach to
- science as a complement to the traditional approaches of experiment and
- theory based on analysis through calculus and differential equations.
-
- I will make an oral presentation. I will need an overhead projector, and
- two three-pronged power outlets nearby to plug in the computer and LCD panel.
-
- ---------------------------end abstract----------------------------------
-
- This message was distributed internally to the University of Delaware
- Synthetic Life group. I thought that other AL fans might be interested
- to know what we are up to:
-
- We haven't met as a group for some time, so I thought I would send out
- this progress report.
-
- TECHNOLOGY REVIEW ARTICLE - The next issue of Technology Review (April/May),
- due out in March, will include an article on Artificial Life. They
- will describe (among other things) the work of our group, and will include
- a series of four color photos of the ALmond Monitor of Tierra that Marc Cygnus
- has developed.
-
- ALMOND TALKS - Marc Cygnus has got the ALmond monitor program talking to
- the Tierra simulator using network communications. We can now have multiple
- simulators running on multiple machines, and monitor them from multiple
- monitors on multiple machines. The monitors can attach to and detach from
- the simulators without disturbing them.
-
- AL AND GA - Chris Bryden has completed his term paper discussing the
- relationships between synthetic life and genetic algorithms.
-
- THE MATRIX OF LIFE - John Billon has completed his independent study by
- exploring the possibility of implementing a synthetic life system in a
- matrix based environment.
-
- THE GENETIC LANGUAGE - Dan Pirone has designed a much more powerful version
- of the Tierran language, and has the bulk of the new instruction set coded.
- The syntax is much more complex than the original Tierran. We are hoping that
- it will be as evolvable.
-
- OPTIMIZATION OF TIERRA - Tom Uffner has tackled the task of optimizing the
- tierra simulator code. He is starting with the genebank manager which works,
- but is very inefficient. His proposals for optimization sound very promising.
-
- DIVERSITY AND TURNOVER - Eric Andrews and Jim Timmons are developing code to
- monitor diversity and turnover rates of size classes and genotypes in the
- soups. They are already generating the diversity indices, and are working
- on the turnover rates.
-
- AUTECOLOGY - Over winter session I automated the analysis of ecological
- interactions between creatures. Now when genotypes are saved to disk, the
- code that is actually executed is marked, to distinguish it from "junk"
- (unexecuted) code. Also, the basic classes of ecological interactions have
- been identified, and the interactions engaged in by a genotype are marked in
- a bit field that is saved with each genotype.
-
- EVOLUTIONARY OPTIMIZATION OF MACHINE CODES - I completed a study of the effect
- of mutation rate on the rate of evolution. As an index of the rate of
- evolution, I used the rate at which self-replicating machine code programs
- reduce their size. The optimal mutation rate was one that hit about one in
- four programs per generation. At higher rates, the communities sometimes
- died out, as genomes melted under the mutational heat. The programs reduced
- themselves from 80 machine instructions to 22 machine instructions overnight
- (over 1500 generations, of populations ranging from 300 to 1000 individuals).
- There was a 5.75-fold decrease in the number of CPU cycles required for
- replication.
-
- IRISVILLE OPENS - The two Silicon Graphics machines and the Sun in 114 Wolf
- are up and running and on the net. life.slhs.udel.edu is a 4D25TG Personal
- Iris with 32MB of memory and a 1.2 GB disk. tierra.slhs.udel.edu is a
- 4D258 (Iris) Data Station Server with 32MB of memory and a 1.2 GB disk.
- genie.slhs.udel.edu is a Sun 3/60 with 8MB of memory, about 300 MB of disk,
- and a color monitor. The Irises are rated at 16 MIPS each, and the Sun at
- about 4 MIPS. These machines are for the exclusive use of the School of
- Life and Health Sciences (SLHS), which so far has meant just for the alife
- group. The two Irises have been running the Tierra simulator around the
- clock since they came up.
-
- Tom Ray
- University of Delaware
- School of Life & Health Sciences
- Newark, Delaware 19716
- ray@brahms.udel.edu
- 302-451-2281 (FAX)
- 302-451-2753
-
-